Описание

Currently, we are looking for a Level Artist for one of the studio's leading projects - Spine.

Spine is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:
  • Working with level designers and art director on the overall art direction and vision of the project.
  • Blocking out basic ideas, arranging assets.
  • Finding optimal solutions in visual and functional aspects.
  • Working with documentation and according to documentation.
  • Final polishing of levels, working with micro-compositions.
  • Setting up lighting.
Requirements:
  • Minimum of 2 years of experience with Unreal Engine.
  • Understanding of composition, light, and color principles.
  • Basic understanding of game and level design.
  • Professional approach to working with feedback.
  • Flexibility and initiative.
  • Desire to work in a team.
  • Fluent communication in English or Russian is required.
Will be a plus:
  • Experience working on AAA-level projects.
  • Experience as a 3D modeler, concept artist, or lighting artist.
We offer:
  • A great team and an informal work environment (we support colleagues' interests, play video games, and organize game jams).
  • Co-funding for professional development, participation in specialized conferences, training sessions, and educational events.
  • A relaxed atmosphere with minimal formalities and open communication.
  • Flexible schedule, remote work from anywhere in the world, employment contract with Cyprus.
  • Working hours from 10 AM to 7 PM (GMT+3).
  • Competitive salary (depending on professional qualifications).

Переходи по ссылке и отправляй резюме!

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