We’re looking for a Technical Game Designer with strong Unreal Engine 5 experience and a deep understanding of gameplay systems. You'll be prototyping and refining the building blocks of gameplay—3Cs, game systems, AI behavior, interactables, and UI/HUD—working alongside our Game Director and development team.
This role is hands-on and collaborative, involving both design thinking and scripting. You'll help us iterate quickly, shape player interaction, and ensure systems feel great in both co-op and PvP settings.
Joining early means you’ll have real ownership in shaping the experience and systems that define Brass Rain, our WW2 combat game.
Responsibilities
- Design, prototype, and iterate on 3Cs to ensure intuitive and satisfying player control
- Define and implement core gameplay systems and mechanics (e.g., inventory, damage models, scoring, objectives)
- Work on gameplay interactables and world systems that deepen immersion
- Collaborate on AI behaviors, blackboard/task system setups, and bot design for both combat and support roles
- Create UI/HUD wireframes and logic flows, especially for in-game feedback and mission tracking
- Work closely with programmers and the Game Director to validate ideas through playable prototypes
- Own tuning and balancing of gameplay features from concept to implementation
- Help build documentation and systems that scale well for co-op and multiplayer settings
- Contribute to playtest sessions and react to feedback with actionable improvements
Requirements
- Strong experience in Unreal Engine 5, ideally on a shipped PC or console title
- Comfortable using Blueprints for prototyping and gameplay logic
- Solid understanding of 3Cs design and multiplayer combat flow
- Experience designing gameplay systems and UI in a shooter or action game
- Familiar with AI/Bot design using blackboard/task systems in UE5
- Experience working on co-op or PvP games
- Based in Belgrade, Serbia or willing to relocate (relocation support possible)
- Bonus: Experience with procedural tools, modular mission design, or LiveOps features