SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Work on the game logic as part of the technical design team.
- Actively participate in the development and improvement of the game's combat system, integrate and fine-tune combat animations, player abilities, opponent behavior, etc.
- Collaborate with the team's game designers to fine-tune and polish the gameplay experience, including opponent and boss behavior, animation timing, attacks, and more.
- Prototype new game features.
- Work with UE5 systems related to gameplay logic and animation, such as Blueprints and the Gameplay Ability System.
Requirements:
- Experience working with UE5/UE4, particularly with Blueprints, for 2 years or more.
- Ability to independently debug and identify issues to be addressed and fixed by project programmers.
- Strong teamwork skills, attention to detail, and accuracy.
Would be a plus:
- Portfolio showcasing personal game projects or demos of any complexity.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
- Competitive salary (depending on professional qualifications).